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You have two onboard weapons, can command up to four troops to activate abilities with the D pad, and your Gravcycle can move in any direction. The Gravcycle is a floating hoverbike that’s central to Disintegration’s gameplay experience. Gravcycles come in different sizes with various weapons. And while the review version of the game is missing some necessary polish, V1 confirms that fixes for these issues are already in development. Likable characters and compelling plot twists are icing on the cake that is Disintegration’s complex battle system. The story is provocative and engaging, if a bit derivative at times, but the whole experience gradually acclimates you to the experience. You need to play through the tutorial, and then you also kind of need to play through the entire single-player campaign before diving into multiplayer. Disintegration does an excellent job of easing you into the experience. This collision feels disorienting at first, but eventually becomes nothing short of exhilarating as combat gradually increases in complexity. There are more robust FPSs and RTSs out there, but merging the two genres in equal measure brings a lot of depth to Disintegration, and it could be the gateway drug that leads gamers to dabble in unfamiliar territory.
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There’s a high barrier for entry that might scare away many gamers, but anyone with the ability to juggle far too many things at once will relish in the opportunity to pilot a Gravcycle and command a squad of dynamic robots in battle.ĭeveloped by V1 Interactive, a new studio of 30 developers founded by Halo co-creator Marcus Lehto, Disintegration is in a league of its own as a mashup of the first-person shooter and real-time strategy genres.
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Disintegration has become my new gaming obsession, but it’s been a slow burn.